Equipment Lists

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dragoner
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Equipment Lists

Post by dragoner » Tue Oct 09, 2018 4:12 pm

The things they carried -

Make a gear list for Around Starport (about town, casual), and Combat.

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Bindoner
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Re: Equipment Lists

Post by Bindoner » Tue Oct 09, 2018 5:04 pm

About Town:

Comm and Handcomp w. "Google Glass" type HUD in prescription frames
Handbag/satchel
Taser ( where legal ), and Shock Cane
Stiletto ( disguised + concealable. Executive Pen and/or Pocket Flashlight - both functional, but limited )
Dagger ( where legal )
Body Pistol ( concealed )
Silencer for pistol ( disguised - as part of "vaping" rig? )
Tranq Spray

Auto Pistol in handbag where Law Level allows
Video recorder
Voice recorder

Comms Jammer

Jack or Mesh Coat, depending on threat level



Combat:

Chameleon Combat Armour

Laser Carbine ( w. Folding stock, Electronic sights )/ACR/Stun Carbine, depending on kill or capture mission
Hypo gun
Tranq spray
Body Pistol
Stiletto
Dagger x5
IR/LI Goggles
FOO Binoculars
Handcuffs

Comm
Comms Jammer


[Mesh coat and Vacc Suit have a matte grey, "stealth" finish]
Last edited by Bindoner on Tue Jul 23, 2019 8:51 pm, edited 6 times in total.
Terran 2nd Secretary, CA Junior Minister, Pirate Corporal 688BBB Age 34
Cash: 21,180Cr
Brawling 1, Bribery 1, Carousing 1, Comms 1, Dagger 1, Forgery 1, Gambling 1, Laser Carbine 1, Liaison 2, Streetwise 2, Vacc Suit 1, Zero-G 1

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Taki117
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Re: Equipment Lists

Post by Taki117 » Tue Oct 09, 2018 8:19 pm

Around Town

Vacc Suit (TL 14) (Unless Law Level allows wear of CA)
-PLSS Type C
-Waste Recycler
Reflec (TL10)
Light Intensifier Goggles
Hand Computer
Binoculars
IR goggles
Long Range Communicator (TL14)
Pistol (After Acquired)

Combat

Rifle
Reflec (TL10)
Light Intensifier Goggles
200 Rifle Rounds (10 clips)
Hand Computer
Binoculars
IR goggles
Video Recorder (TL13)
Voice Recorder (TL13)
Long Range Communicator (TL14)
Medical Kit
Combat Armor
Male Varger Pirate Corporal Kuerzu 97A99C Age:30

Medical 1, Gun Combat (Rifle) 1, Vehicle (Tracked) 0, Leader 2, Vacc Suit 1, Gunnery 2, Infighting(Brawling) 1

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dragoner
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Ancillary Lists

Post by dragoner » Sat Oct 20, 2018 11:03 am

Gear provided by Nemo

1 Signal Light (Hand Held Spotlight with shutter)
1 Binoculars
4 LI/IR Goggles
8 Electric Torches (Flashlights)
3 Medical Kits
1 Lock Pick Set
1 Hand Held Plasma Cutter 24 hrs battery
56 Person Days Food
8 Artificial Gills
8 Swimming Equipment
2 Grappling Hook Mortars
3 Sling Spear Guns 5 spears each
3 Snub Revolvers 50 rounds of of HE and HEAP
2 Auto Pistols 3 clips each
2 Advanced Combat Rifles w/RAM GL's
4 Clips of ammunition for ACR's of HE and DS
4 Breaching Charges
20 Hand Grenades (TL 12, DM 0, 8D)
20 Smoke Anti-laser Aerosol Hand Grenades (TL12)
6 each of HE, Flechette, and HEAP RAM Grenades in 3 round bandoliers
2 Claymore Mines

... and what's more shocking are two black gym bags with 10 kg HE missile warheads (1d6 x 50 damage)

3 boxes of 50 rounds each Yag Tranq snub rounds. Plus a box of 20 sleep gas grenades, and three electric cattle prods for use against marine life.
---------------------------------------------------------------------------------------
Zhenya -

Goggles, Combination IR/LI
Inertial Locator
2x Dagger
Lockpick Set TL13
Silenced Body Pistol +1 spare magazine
Folding stock Laser Carbine

Cloth/Reflec armour


Cal -
Auto Rifle + 4 mags
Combat Armour

First Aid Kit

Selection of tools from Metalworking/Mechanical/Electronic toolsets

From Scout provided kit:

Torch
Gill
Swimming kit

Speargun + 5 spears

Hidalgo -

2 cans of fluorescent paint (orange, green) These are the kind that spray out the top of the can, so you can mark floors/ceiling with them.
Caulking gun with two tubes of waterproof sealant/adhesive
a box of 20 cold light sticks (white color)
a pair of comm beacons in waterproof containers
a pair of small inflatable buoys (0.5m diameter)
a pair of large inflatable lift bags (2m diameter)
a bottle of compressed inert gas to inflate all four balloons
100m of comm wire, ziptied to a pair of insulated wirecutters
a variety of watertight bags (aka Ziplocks) in various sizes, empty and folded flat

Brother Theta -

Spear
Smg
1 extra magazine
Compact toolkit (With just break in sort of tools)
Vacc Suit (charged, checked)
Maroon sashcord from vestments, as theres killing likely afoot.

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dragoner
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Re: Equipment Lists

Post by dragoner » Wed Oct 31, 2018 4:32 pm

Gear saved from tsunami -

Medical Kit
Snub Revolver w/15 rds HE, 15 HEAP
ACR w 2 clips HE, 2 clips HEAP
RAM Grenades 3x HE, 3x Flechette, 3x HEAP
Breaching Charge
Antilaser Aerosol grenades x6
HE hand grenades x4
Sleep grenades x4
Signal Lamp for signalling subs
IR/LI Goggles 2 pair
Box of Yag Tranq rounds for Snub pistols
15 person/days rations

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The D6 Rambler
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Re: Equipment Lists

Post by The D6 Rambler » Sat Nov 03, 2018 4:37 pm

BT borrowed an autopistol and 2 HE grenades
9 7 7 7 7 B
Spear-3, Brawling-3, Tactics-1, Mechanical-1, Electronic-1, Air/Raft-1, Rifle-1, SMG-2, Streetwise-1
9 7 7 7 7 B

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The D6 Rambler
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Re: Equipment Lists

Post by The D6 Rambler » Thu Jan 17, 2019 1:43 am

3 Javelins grouped on a 8 inch long handle. Javelins can be detached and thrown, or the cluster can be used as a stabbing weapon.
3 Javelins grouped on a 8 inch long handle. Javelins can be detached and thrown, or the cluster can be used as a stabbing weapon.
CLUSTER-JAVELIN-2.gif (6.12 KiB) Viewed 616 times
A concealed weapon that uses silicone composite gasket material and fires uhmw plastic barrel and darts. The darts are fed thru a flexible conduit from a wrist magazine. The darts carry tranq ammo poison or lethal poison.
A concealed weapon that uses silicone composite gasket material and fires uhmw plastic barrel and darts. The darts are fed thru a flexible conduit from a wrist magazine. The darts carry tranq ammo poison or lethal poison.
PALM-DARTER-2.jpg (159.6 KiB) Viewed 616 times
9 7 7 7 7 B
Spear-3, Brawling-3, Tactics-1, Mechanical-1, Electronic-1, Air/Raft-1, Rifle-1, SMG-2, Streetwise-1
9 7 7 7 7 B

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dragoner
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Re: Equipment Lists

Post by dragoner » Fri Jan 18, 2019 6:33 pm

dragoner wrote:
Wed Oct 31, 2018 4:32 pm
Gear saved from tsunami -

Medical Kit
Snub Revolver w/15 rds HE, 15 HEAP
Antilaser Aerosol grenades x6
HE hand grenades x3
Sleep grenades x4
Signal Lamp for signalling subs
IR/LI Goggles 2 pair
Box of Yag Tranq rounds for Snub pistols

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hardrocks
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Re: Equipment Lists

Post by hardrocks » Fri Jan 18, 2019 6:46 pm

Assuming Kuerzu has the ACR and spare rounds, and Theta gives up one of his HE grenades. Zhenya pilfered 1 on the helo. So 1 gas and one HE each.
Calson: 78A996
Skills: Auto Rifle 2, Brawling 1, Comp 1, Electronics 2, Engineer 1, Nav 2, Pilot 1 Shotgun 1, Vacc suit 1, Zero G 1, Streetwise 1.

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dragoner
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Re: Equipment Lists

Post by dragoner » Fri Jan 18, 2019 6:49 pm

ACR was with Quezar? Assuming Kuerzu has his rifle, and one HE grenade was used on the trap.

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Hellman Cauldbinger
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Re: Equipment Lists

Post by Hellman Cauldbinger » Wed Jan 30, 2019 1:07 am

In Town: Tech 11 Vacc Suit (Cloth Armor)
Tech 10 Personal Equipment Translator Language Chip
On Ship: Tech 9 Accelerator Rifle with 15 round magazine
Tech 8 Engineering Kit, and Mechanics Kit (with tool sets)
Tech 10 Personal Equipment Translator Language Chip (Unless I'm studying a new machinery tech or I want to be left alone to research new discoveries of said machinery tech)
4,7,9,D,B,9
Skills: Engineering 3, Mechanic: 2, Admin 1, Gunnery 1, Brawling 1, Tactics 1, Accelerator Rifle 1
Service History: Navy: 3 Terms (Chief Lieutenant Engineer) Pirate: 1 Term (Henchman)

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