5/9/2211 Magic OoC

Post Reply
User avatar
dragoner
Posts: 5510
Joined: Tue Oct 29, 2013 10:37 pm
Contact:

Re: 5/9/2211 Magic OoC

Post by dragoner » Sun Jan 05, 2020 5:21 pm

About to leave, yes, once everyone speaks up (hopefully) then we'll move forward in the journey. Pryp'yat is sparsely populated, and while the monorail helped everyone feel closer together, it is also a vulnerability.

User avatar
Bindoner
Posts: 1680
Joined: Mon Jan 18, 2016 3:59 pm
Contact:

Re: 5/9/2211 Magic OoC

Post by Bindoner » Sun Jan 05, 2020 6:22 pm

Boarding then. Covert weapons and armour, with better guns in hand luggage?

If we need to go to the Black Market to buy something for Rojo can we retcon?
Terran 2nd Secretary, CA Junior Minister, Pirate Corporal 688BBB Age 34
Cash: 12,130Cr
Brawling 1, Bribery 1, Carousing 1, Comms 1, Dagger 1, Forgery 1, Gambling 1, Laser Carbine 1, Liaison 2, Streetwise 2, Vacc Suit 1, Zero-G 1

User avatar
dragoner
Posts: 5510
Joined: Tue Oct 29, 2013 10:37 pm
Contact:

Re: 5/9/2211 Magic OoC

Post by dragoner » Sun Jan 05, 2020 6:29 pm

It's not a retcon yet. If working security on the trucks, there won't be much for them to say about weapons and armor, just wandering about, maybe so, they might care.

User avatar
Bindoner
Posts: 1680
Joined: Mon Jan 18, 2016 3:59 pm
Contact:

Re: 5/9/2211 Magic OoC

Post by Bindoner » Mon Jan 06, 2020 11:02 am

Suggested equipment to take:

recce gear:
2x 3 pack 1 shot drone
2x loiter drone
1x long range drone
8x encrypted long ranged synced comms sets
2x long range FO binoculars


8x Blade (Machete)

8x Backpack

TL 10 Medikit

2x Flare Launcher
20x Flare, Signalling
20x Flare, Illuminating
20x Flare, Whistling

5x Cold Light Lantern
6x Electric Torch

2 Tents
8x Sleeping Bag

2 Light Intensifier Goggles ( 4 total available, for anyone without their own goggles/electronic sights )

2 Inertial Locators

Available Weapons and Armour ( for any under-equipped sophonts ):

2x Gauss Rifle with Electronic Sights and under barrel Grenade Launcher

2x ACR with GL, one with Electronic Sights

5x Snub Pistol
16xHEAP magazine 17x Tranq

Laser ("Red-Dot") Designators 8

Hand Grenades: 40 of each
Smoke
Gas (Tranq)
EMP
Flash Bang (Stun)

5x Cloth
5x Reflec
Terran 2nd Secretary, CA Junior Minister, Pirate Corporal 688BBB Age 34
Cash: 12,130Cr
Brawling 1, Bribery 1, Carousing 1, Comms 1, Dagger 1, Forgery 1, Gambling 1, Laser Carbine 1, Liaison 2, Streetwise 2, Vacc Suit 1, Zero-G 1

User avatar
dragoner
Posts: 5510
Joined: Tue Oct 29, 2013 10:37 pm
Contact:

Re: 5/9/2211 Magic OoC

Post by dragoner » Mon Jan 06, 2020 12:55 pm

2x ACR with GL, one with Electronic Sights
Looking at the ACR's (and Gauss Rifles), I think that they all come with Electronic sights, judging by price and performance of the weapons.

User avatar
Bindoner
Posts: 1680
Joined: Mon Jan 18, 2016 3:59 pm
Contact:

Re: 5/9/2211 Magic OoC

Post by Bindoner » Mon Jan 06, 2020 1:12 pm

Great, that means extra optics for others to use. :)

We have 3 sets, if anyone needs them.

I assume Scree, Chir and co. are along? Unless it is thought better to have someone "guarding the rooms" (If so I nominate Grack ;) )
Terran 2nd Secretary, CA Junior Minister, Pirate Corporal 688BBB Age 34
Cash: 12,130Cr
Brawling 1, Bribery 1, Carousing 1, Comms 1, Dagger 1, Forgery 1, Gambling 1, Laser Carbine 1, Liaison 2, Streetwise 2, Vacc Suit 1, Zero-G 1

User avatar
hardrocks
Posts: 686
Joined: Thu Apr 06, 2017 3:57 pm
Contact:

Re: 5/9/2211 Magic OoC

Post by hardrocks » Mon Jan 06, 2020 1:34 pm

So should we adjust ships locker/equipment list if we use it/don't bring it back? Can i still add a couple of things for myself and stowed group luggage?
Calson: 78A996
Skills: Auto Rifle 2, Brawling 1, Comp 1, Electronics 2, Engineer 1, Nav 2, Pilot 1 Shotgun 1, Vacc suit 1, Zero G 1, Streetwise 1.

User avatar
hardrocks
Posts: 686
Joined: Thu Apr 06, 2017 3:57 pm
Contact:

Re: 5/9/2211 Magic OoC

Post by hardrocks » Mon Jan 06, 2020 1:34 pm

Feeling slightly under gunned by Z...
Calson: 78A996
Skills: Auto Rifle 2, Brawling 1, Comp 1, Electronics 2, Engineer 1, Nav 2, Pilot 1 Shotgun 1, Vacc suit 1, Zero G 1, Streetwise 1.

User avatar
hardrocks
Posts: 686
Joined: Thu Apr 06, 2017 3:57 pm
Contact:

Re: 5/9/2211 Magic OoC

Post by hardrocks » Mon Jan 06, 2020 1:36 pm

I take it we can't take the air jeep on the monorail..
Calson: 78A996
Skills: Auto Rifle 2, Brawling 1, Comp 1, Electronics 2, Engineer 1, Nav 2, Pilot 1 Shotgun 1, Vacc suit 1, Zero G 1, Streetwise 1.

User avatar
dragoner
Posts: 5510
Joined: Tue Oct 29, 2013 10:37 pm
Contact:

Re: 5/9/2211 Magic OoC

Post by dragoner » Mon Jan 06, 2020 1:57 pm

hardrocks wrote:
Mon Jan 06, 2020 1:36 pm
I take it we can't take the air jeep on the monorail..
Roll 2d6, 7+ there is room for it.

Grack can be left behind to guard, he keeps his Marine ditty of Enviro suit and ACR, as those are made for his type. Then Scree, Chir, and Vern are going with.
hardrocks wrote:
Mon Jan 06, 2020 1:34 pm
So should we adjust ships locker/equipment list if we use it/don't bring it back? Can i still add a couple of things for myself and stowed group luggage?
Yes, and yes.
Bindoner wrote:
Mon Jan 06, 2020 1:12 pm
Great, that means extra optics for others to use. :)

We have 3 sets, if anyone needs them.
The benefit of having them factory installed, is that they don't get knocked out of alignment.

User avatar
Bindoner
Posts: 1680
Joined: Mon Jan 18, 2016 3:59 pm
Contact:

Re: 5/9/2211 Magic OoC

Post by Bindoner » Mon Jan 06, 2020 8:25 pm

by hardrocks » 06 Jan 2020, 18:34

Feeling slightly under gunned by Z...
Zhenya is feeling very insecure right now, and guns feel safe. Guns spread out, in all the places, one for each occasion. Ready for anything. No. More. Losses.
Terran 2nd Secretary, CA Junior Minister, Pirate Corporal 688BBB Age 34
Cash: 12,130Cr
Brawling 1, Bribery 1, Carousing 1, Comms 1, Dagger 1, Forgery 1, Gambling 1, Laser Carbine 1, Liaison 2, Streetwise 2, Vacc Suit 1, Zero-G 1

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests