I'll add that to my notes, with the crew and passengers.Bindoner wrote: ↑Fri May 29, 2020 4:05 pmJust remembered that Jump is different in this setting...
I've been thinking about a week in J-Space, not a couple of days in transit.
Pity, it was a good rollForgery: This will get rolled upon inspection. 6+ to detect with -2 per skill level.
I'm thinking "Lady Eugenie Wolfswitwe"
It was a good roll, and as a group the rolls have been around 3 to 1 success to failure, it's just that the failures stand out more.
While Jump is from Asmiov, and he did the "in transit" forget the actual time, but the week is probably from Dumarest, which was the excuse for them to sit around and do drugs like slow. The subjective-objective difference is the dimension I've added back in a scientific element:
Wormholes connect two points in spacetime, which means that they would in principle allow travel in time, as well as in space. In 1988, Morris, Thorne and Yurtsever worked out how to convert a wormhole traversing space into one traversing time by accelerating one of its two mouths. However, according to general relativity, it would not be possible to use a wormhole to travel back to a time earlier than when the wormhole was first converted into a time "machine".
So what a navigator is doing, with their 1d6+1 minus nav skill is to configure the best entry and exit configuration considering the velocity everything is moving at, for example the Solar system's velocity is 828,000 km/h; and that is hardly a mean, some faster and others slower. The dilation is from the difference in velocity (vector really as a scalar quantity) the entry and exit points are at.