Space Combat

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dragoner
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Space Combat

Post by dragoner » Mon Feb 04, 2019 5:59 pm

GAME TURN SEQUENCE

lntruder Player Turn-
  • A. lntruder Movement. The intruder moves his ships using the movement
    rules. Ordnance (missiles and sand) which he has launched in previous game
    turns is moved at the same time.
  • B. lntruder Laser Fire. The intruder may fire his ships' laser weaponry at
    enemy targets, subject to the combat, computer, and other applicable rules.
    Only laser weaponry may fire in this phase.
  • C. Native Laser Return Fire. The native may return fire with his laser
    weaponry at enemy ships which have fired on him, provided his return fire
    computer program is running during this phase, and in accordance with the
    computer program and combat rules. Anti-missile fire may be performed in this
    phase if the appropriate computer program is running.
  • D. lntruder Ordnance Launch. The intruder may launch ordnance (missiles
    and for sand) at enemy targets or on specific missions, subject to the applicable
    rules. Ordnance which has contacted enemy ships explodes in this phase.
    Lifeboats and ship's vehicles are launched in this phase.
  • E. lntruder Computer Reprogramming. The intruder may remove computer
    programs from his on-board computer, and input other programs in anticipation
    of their use in later turns.
Native Player Turn-
  • A. Native Movement, The native moves his ships using the movement rules.
    Ordnance (missiles and sand) which he has launched in previous game turns is
    moved at the same time.
  • B. Native Laser Fire. The native may fire his ships' laser weaponry at enemy
    targets, subject to the combat, computer, and other applicable rules. Only laser
    weaponry may fire in this phase.
  • C. lntruder Laser Return Fire. The intruder may return fire with his laser
    weaponry at enemy ships which have fired on him, provided his return fire
    computer program is running during this phase, and in accordance with the
    computer program and combat rules. Anti-missile fire may be performed in this
    phase if the appropriate computer program is running.
  • D. Native Ordnance Launch. The native may launch ordnance (missiles
    andfor sand) at enemy targets or on specific missions, subject to the applicable
    rules. Ordnance which has contacted enemy ships explodes in this phase.
    Lifeboats and ship's vehicles are launched in this phase.
  • E. Native Computer Reprogramming. The native may remove computer programs
    from his on-board computer, and input other programs in anticipation of
    their use in later turns.
Game Turn Interphase-
The end of one game turn is marked. Other miscellaneous activity may also
be necessary. The game then proceeds to the movement and combat of the
next game turn.

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dragoner
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Re: Space Combat

Post by dragoner » Mon Feb 04, 2019 7:39 pm

House rule on lasers, Pulse Laser is +1 to hit, Beam Laser is +1 to damage.

Changes made to defender's DM list
Range greater than 250mm or 25,000km -2
Range greater than 500mm or 50,000km -5
Obscuring sand (per 25mm) 0r 2500km -3

Natural 2 & 12 crits
Natural 2 is always a miss and weapons malfunction, natural 12 is always a hit.

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